In the first post of this series, I discussed what makes a good game, how experienced people can sense unwinnable games (and make them winnable), how even experienced people can end up playing unwinnable games, and how game clashes can be at the root of many conflicts.
Kept thinking about how to determine when/where/what contexts one game type is dominant over the other. These are NOT chaotic environments (in the academic sense of deterministic non linear systems) but they do remind me of a visual aid used in understanding them, which is here https://en.m.wikipedia.org/wiki/File:Lorenz_attractor_yb.svg
Essentially it maps the patterns of possible paths for a system. In the case of this article, the two game types would be dominant patterns, of potentially many, but they could switch at any time to the other. That switch could come from an internal pressure of external one.
Also full disclosure I probably only got 70% of the chaos theory terminology correct, apologies to anyone well versed in the space.
A single wrong move can turn a winnable game into an unwinnable one.https://fauxncotton.com/Resident-Evil-Wolf-Squad-Jacket In contrast, a game with only one path makes it harder to win since a mistake can turn it into an unsolvable game
Stunning site! Do you have any helpful clues for trying essayists? I’m wanting to begin my own site soon yet I’m somewhat lost on everything. Would you prompt beginning with a free stage like or go for a paid alternative? https://americasuits.com/sara-castillo-all-rise-blue-blazer There are so many alternatives out there that I’m totally overpowered .. Any thoughts? Welcome it!
Kept thinking about how to determine when/where/what contexts one game type is dominant over the other. These are NOT chaotic environments (in the academic sense of deterministic non linear systems) but they do remind me of a visual aid used in understanding them, which is here https://en.m.wikipedia.org/wiki/File:Lorenz_attractor_yb.svg
Essentially it maps the patterns of possible paths for a system. In the case of this article, the two game types would be dominant patterns, of potentially many, but they could switch at any time to the other. That switch could come from an internal pressure of external one.
Also full disclosure I probably only got 70% of the chaos theory terminology correct, apologies to anyone well versed in the space.
Reminds me of: https://royalsocietypublishing.org/doi/10.1098/rsif.2010.0719
Hoping to see Puerto Rico, Scythe and Great Western Trail get a mention in future posts.
I read this post shortly after I finished 'The Status Game' by Will Storr. The shifts in the company's
(or other collective's) rules and how it translates to different games is a much discussed subject in the book also. Excited for parts 3,4!
there are sub cultures too and central technology /product teams can’t support them. What they produce matters as well..Creative vs structure struggle
Very insightful!
This is great! Please keep going
Great post, would love to read part 3 + 4, thanks John
A single wrong move can turn a winnable game into an unwinnable one.https://fauxncotton.com/Resident-Evil-Wolf-Squad-Jacket In contrast, a game with only one path makes it harder to win since a mistake can turn it into an unsolvable game
Stunning site! Do you have any helpful clues for trying essayists? I’m wanting to begin my own site soon yet I’m somewhat lost on everything. Would you prompt beginning with a free stage like or go for a paid alternative? https://americasuits.com/sara-castillo-all-rise-blue-blazer There are so many alternatives out there that I’m totally overpowered .. Any thoughts? Welcome it!
I love this series John, please do keep going!
Love it.