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Patrik's avatar

Made my day, this is soo awesome :-)

I am influenced by World of Warcraft and have often thought of the roles in a team around tanking, healing and DPS (damage per second).

Tanking involves focusing of the attention away from the other single team members, taking hits from management.

Healing is about keeping everyone alive and able to to their parts as best as they can.

DPS is about reducing those evil work items to shreds with focused effort ;-)

This also applies to challenges which involve multiple teams (called raids) which require more effort, communication and coordination.

Dean Peters's avatar

Cool article (and playing cards). Loved the framing. A few more modalities came to mind that might help teams answer Q3 (catching a break from WoLF prioritization):

Ghostwalking – Quietly validate an idea without alerting Legal, Compliance, or That One VP Who Will Suddenly Care. (forgiveness > permission)

Horstletrading – The sacred act of swapping out scale to preserve the quality of the team’s sanity. (smaller bets → bigger wins)

Lighthouseing – Stand still, beam clarity, and pray someone else notices the rocks ahead. (ignorance == bliss)

Spelunking – Explore dusty Confluence caves and ancient code decisions with nothing but a Slack thread and a flashlight made of vibes. (leaping < looking)

Useful? Debatable? Relatable? Insaneable?

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